Friday, September 23, 2011

New Prototype Project

On Monday we were given a new project for us to prototype. Our client is the School of Mechanical Engineering. They would like us to come up with a game that will introduce the principles of Physics to the Freshmen that may not have had Physics before.

So we know that the game needs to actually make the students solve Physics problems in order to progress. We decided that we would start out simple with first levels teaching principles such as cause and effect. The later levels would involve the students solving for missing values in order to get through the level.

This teaching or playing process is going to be manifested in our game "Prince Alarming's Repelzel Rescue" or something like that. This game Features our hero Prince Alarming trying to rescue Repelzel with the aid of his squire Wingman. Prince Alarming tries to reach Repelzel in her tower with the use of a catapult. He, of course, leaves all the work up to Wingman to see that he can reach her. This where the Physics comes in. Different variables have to be manipulated to ensure that the Prince can reach Repelzel.

Repelzel on the other hand does not really want to be rescued by the Prince. In fact she is in the tower to keep him away. She also sets up obstacles to prevent him from reaching her. When he does reach her, sh ends up pushing him off of the tower and retreating to the next level.

On Wednesday we pitched the idea and we divided up tasks to be done in order to get this thing done. This involved the other Engineer and me to get together and figure out how we are going to program this thing. We made up a diagram of game flow and and game states along with a list of classes or objects that we will need for the game to run. We then had to estimate how many working units each task would take. Our Producer then made up charts for us to manage our schedules and figure out how we are doing for the deadline of the prototype.

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