Tuesday, November 22, 2011

The Next Big Thing

Our new groups have been decided and we have been presented with what we need to do for our next Prototype. Essentially we are going to be making a game using a new type of controller that has Haptic feedback called "flesh stretching technology" or "tactors". There are little nubs on the joy sticks of the controller that move under the thumbs, giving the players a new output from games. We are to utilize this technology. One thing different in this prototype is that there will be a specific person in the group that will be the official game designer. The choice of designer was made by each person pitching a game that would use the "tactors". After each person in our group made a pitch it we decided to use my pitch.

The game we will be making is a puzzle game. A person is trying to breakout of a facility by bypassing several locked doors. The doors can only be opened when the player "inputs" the correct code using the thumbsticks of the controller. The code is found in consoles throughout the level and given to the player through the tactors. So if the player feels the "tactor" under their left thumb go right then up, the code for the door is right then up using the left thumbstick. As the player progresses through the game the codes become more complex and even broken up into different parts in separate consoles. The consoles are color coded and the door has a pattern of colors depicting the order in which the codes need to be displayed.

I'm really excited to work with this group of people. I've worked with our Artist Ashley previously on the Repelzul project and the other Engineer George on the Germinators project. The only person we haven't worked with before is Josh the Producer.

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