My game was not chosen as one of the lucky seven to be created in class. Downer. In other news I'm playing musical chairs as far as groups go. First I was assigned to a group with one other programmer, an artist, and a producer. Then one of my instructors asked if I would switch to a group with only one programmer because that programmer didn't think they could keep up by themselves. That is, trade places with that programmer.
Before I continue, let describe some of my view points about this class. These projects and assignments are to prepare us to design games professionally. It is practice for a job, and therefore I treat it as if it were a job. That means, if the boss wants me to do something, I do it. I told my instructors that I would be willing to make the switch if that is what they wanted, and it happened. So now I am in a group with a producer, two artist, and myself (the sole programmer). Let's hope I didn't bite off more than I can chew. :)
That said, our game is about battle and time manipulation, with puzzles. The player is a robot in a factory that is battling other robots in order to turn off the malfunctioning Main-Frame computer. The robot also has time capabilities that allow it to speedup and slowdown time. This manipulation takes up some energy. Puzzles will be set up in certain places that will need different speeds of time in order to solve. The robot can also change the time of certain other Bots for a certain amount of... well, time.
The scope of the game seems to be a bit big and I'm sure we will cut it down a bit, but this is where we are starting. My first task is to figure out all that I need to get done and then make myself a schedule. I'm also going to see different ways I can do the time manipulation in Unity.
No comments:
Post a Comment